OpenGL ES: Previewing Changes to a Shader
Preview changes to a shader program during a debug session.
Making shader program modifications in a debug session lets you try several changes to find out which ones provide the best results. However, these changes are not reflected in the source code for the shader.
When you click Update Program, the GL objects reflect the effect of the change.
Resume app execution to see the effect of the change in the running app.
Use the OpenGL ES performance analyzer to measure the performance of the modified shader.
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